It's fascinating how quickly grown adults revert to children the moment they mention "system change." Suddenly, this primitive two-button model appears, as if someone had reduced the complexity of society to the user interface of a microwave oven: button one is the ballot box, button two is the military. That's it. Democracy in an on/off format. As if there were nothing in between. No citizens. No responsibility. No backbone. Just salvation at the push of a button.
The military is the favorite fantasy of the impatient. It's the great reset button for people who can't even reset their own lives without first googling instructions. Tanks have a calming effect because they send a simple message: Something big is happening here. Loud. Unmissable. Finally, action for a population that otherwise merely watches its own political irrelevance.
The new party, however, is the fantasy of the conformists. The same machine, just with a fresh coat of paint. A new logo, a new slogan, the same mechanisms. It's political cosplay for people who believe that change comes from simply slapping a different label on the same blank cardboard box.
Both fantasies share the same core: delegating responsibility. "Someone else should fix it for us." That is the real tragedy. Not the power of the systems, but the complacency of the ruled. Because if you look at history, this unruly archive of human reality, an unpleasant pattern emerges: systems rarely break through violence. They break through the withdrawal of consent.
In the US, no tanks rolled through Montgomery to end segregation. It was people who simply stopped playing along. They marched. They boycotted. They organized. For months. For years. Without a Netflix break, without social media applause, without the comforting feeling of "at least having posted something." In India, the empire wasn't defeated by weapons, but by salt. Salt. A banal mineral that suddenly became more dangerous than any army because it carried a deadly idea: We will no longer obey. And in East Germany, it wasn't generals who brought down the wall. It was people with candles. People without weapons, but with a quality that is toxic to any system: visible resolve.
Because systems don't thrive on violence. They thrive on acceptance. Violence is merely the backdrop. Legitimacy is the fuel. As soon as enough people cease to inwardly consent, the system begins to starve. Not immediately. Not spectacularly. But irreversibly. Studies speak of a critical threshold of approximately 3,5 percent of the population, who must act actively and in an organized manner to trigger societal change. 3,5 percent. A number that is both ridiculously small and yet frighteningly large.
Small, because it shows that a majority isn't necessary. Large, because even this minority is rarely reached. Why? Because outrage is easier than organization. Outrage is convenient. It costs nothing. It demands no consequences. It's political fast food. A quick emotional hit, followed by complete ineffectiveness. Organization, on the other hand, is laborious. It requires time. Discipline. Perseverance. Qualities that seem like foreign words in a society trained for instant gratification.
That's why so many cling to the fantasy of the military or the next political party. It's the hope that change will come from the outside so that they themselves can remain unchanged. The truth is far more uncomfortable. No system fears weapons as much as self-empowerment. No government fears protest as much as sustained, structured, legal dissent. Because violence validates the system. It justifies its existence. It provides the perfect pretext for control.
Legitimate, visible, organized citizens, on the other hand, deprive the system of its most important resource: the illusion of consent. That's the point at which systems become nervous. Not when shots are fired, but when people cease to obey inwardly. The military is the fantasy of the impatient. The party is the fantasy of the conformists. But real change begins with something far more dangerous: citizens who understand that they were never mere spectators, only participants who have forgotten that they are.


"Dravens Tales from the Crypt" has been enchanting for over 15 years with a tasteless mixture of humor, serious journalism - for current events and unbalanced reporting in the press politics - and zombies, garnished with lots of art, entertainment and punk rock. Draven has turned his hobby into a popular brand that cannot be classified.








